What is Unity 3D & What is it Used For?

The question of what is unity 3d is at the center of attention. Unity sometimes referred to as Unity 3D, is a professional all-in-one video game engine for creating 2D and 3D games. Unity is extremely popular with indie game developers due to its ease of use, low input, power, and most importantly, its cost.

It can be used to create games for desktops, mobile devices, and even consoles. Unity is the driving force behind many popular games such as Crossy Road, Monument Valley, and Hearthstone.

Any video game you can think of can be achieved with Unity with the right amount of time and effort. Unity provides a huge tool base and has one of the most active developer communities in the world. With the help of game development company it can be used to create a high-quality product.

What is Unity3D used for?

Unity is built for the mobile game developer. Yes, their graphics are worse and there are fewer settings from under the hood than in Unreal Engine, but this has a positive effect on optimization. An empty Unity build weighs an average of 20 MB with default settings, while Unreal Engine already weighs 50 MB.

In mobile game development, every meter is worth its weight in gold, the struggle is literally for every kilobyte, for every user. After all, there are countries such as India, Brazil, where not very expensive and powerful devices prevail. If the game on them is buggy or slows down fps, it will not be played.

Architectural Visualization

The statistics themselves speak in favor of Unity and gives an answer on how to use unity 3d. This is because there are many more mobile development studios. They require fewer resources, fewer workers, and less investment. Faster and more cost-effective when compared to AAA PC games.

Since the market for Triple-A games is studio-based and is closer to the film industry. It requires a huge organization of resources, and without investment and outside influences, it cannot flourish. In mobile game development, those who know Unity can put together a mini-team or be fully engaged in development.

In the production of the art content for games, it all starts with a concept. This is a very important link. In a casual style, there is nowhere without concept. After creating several options for sketches, one of them is approved and the concept designer proceeds to a detailed drawing. Along the way, he describes the key points for animation and texturing, what particle effects will be. In our pipeline, the concept designer also creates a 3D blank for quick and easy work.


Next comes the creation of 3D objects – sculpting and modeling. The 3D Artist creates the model according to the concept. After that, the texture artist creates a texture in Substance Painter.

Rig and animation can take place in parallel with texturing. Animation is done based on the storyboard created by the concept artist. The main point is that if the pipeline adjusts to the lead animator and he works in Maya or Blender, then the entire animation team should also use this software. Because further there will be problems with the rig and with the import.

Previsualization for Film

Creating environment maps starts with a basic thing – layout. This is the logic of the passages, where and how the players will move, how they will interact with the environment. The layout is a separate science, in which special people are engaged in large studios, but you can take the gold standards of game development for references in unity 3d game development company.

To begin with, a rough gray box is created, where is the building, where are the props, the logic of the map, and the passage. Then comes the gradual collection of a map of the environment, large arrays. The main difficulty in collecting a map for a mobile game dev is to package and use as little texture atlases for optimization and materials as possible, as this greatly affects weight, and weight affects performance. Next, let’s move on to creating props.

This is the final result in Unity with baked light, collision and background settings, skyboxing.

Then the project will be transferred to Unity developers who will customize this map for the game.

To sum up

Among the existing frameworks, Unity is one of the most popular because it is a cross-platform development environment that allows you to easily port an application or game to other platforms, from Android and iOS to personal computers and game consoles. Creating games with Unity does not require deep knowledge of programming and working with code, because this engine takes a component-oriented approach.


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John Morris
John Morris
John Morris is a self-motivated person, a blogging enthusiast who loves to peek into the minds of innovative entrepreneurs. He's inspired by emerging tech & business trends and is dedicated to sharing his passion with readers.

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